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Level 3, map A -07

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North side = column E
East side = Row -07
West side = Row 07
South side = column A

3F -07
3F 04
3F 06
3F 07

map section DH 3A -07

Room 1) 10’ x 10’ x 10’ empty (1,000)

west secret door: elf touch ( door will glow under Detect Magic) door slides upwards



Room 2) 20’ x 10’ x 20’ empty (4,000 cubic feet)

North secret door: dwarf touch will open if dwarf under 4’ 6” tall South secret door: any Good touch



Room 3) 10’ x 10’ x 5’ (500 cubic feet)

chest: 2’ x 2’ x 1’ will explode trapped by Fireball 7d6 unless opened by a dwarf under 4’ 6” tall 75 pp, 500 gp, War Hammer +1 ( handle is carved so that will only fits a
dwarf’s hand. The coins are Dwarf Home coins worth 1.25 times a regular
Trillolaran coin. Square shape with a R on it.)



Room 4) 6’x 36’ x 5’ (1,080)

4 pictures along east wall, each is 2’ x 1’ wide, of dwarves in various
types of armor and all armed with war hammers. These are of historical
interest and the 4 of them are worth a total of 50 gp to party when they take to
the Dwarves on the surface near Dwarf Home.



Room 5) 19’ x 6’ x 10’ empty (1,140 cubic feet)

West secret door: push left East secret door: touch by Good



Room 6) 50’ x 50’ x 15’ (37,500 cubic feet)

programmed illusion of a 5-headed Hydra that covers a pile of Yellow Mold
over a stone box. Inside the stone box is 75 gp, 500 ep West secret door: touch by female character with percent strength East secret door: touch by Gnome or Dwarf



Room 7) 10’ x 100’ x 10’ (10,000 cubic feet)

3 parallel grooves cut in floor
0.25 inches deep, one inch wide, 70’ long, 1’ apart Gelatinous Cube Type 2 ( immune fire, harmed by Cold) 40 gp inside the ‘cube Overhead is a Stun Jelly ( Fiend Folio)



Room 8) 40’ x 30’ x 12’ ( 14,400)

mural north wall depicts a vampire kicking a goblin ( radiates evil and magic)
no attacks have any affect except water as water-based paint was used. West secret door: chaotic touch



Room 9) 10’ x 30’ x 7’

5 Zombie goblins ( 1 HD )



Room 10) 30’ x 20’ x 40’ ( 24,000)

coffin: inside is a figure swathed in strips of cloth, wont move.
hidden in the ceiling are 2 Dopplegangers
( will imitate 2 of the party members and attack)
under the coffin: (the stone block is hollow) Scroll Cleric 2 level 4 spells: Paralyzation and Raise Water Long Sword +2 with runes that translate as ‘Grin’s Sword’, its Lawful Good Potion of Healing ( grey blue liquid ) Boots of Dancing two 500 gp gems, one 1200 gp jewelry, 850 Trillolaran gp



Room 356) 30’ x 30’ x 50’ (45,000 cubic feet)

West secret door: touch by Good 12 Niblogs armed with short swords
7 gp each chest: contact poison on coins, -2 SR
1500 sp Trillolaran, one 700 gp jewelry and 2 empty chests



Room 357) 10’ x 10’ x 50’ – 30’ x 10’ x 10’ (8,000 cubic feet)

East secret door: Knock or Dispel magic vs. 18th.



Room 358) 20’ x 90’ x 19’ (34,200)

A Magic Mouth activated by Find Traps
‘loud scream sound” startles these 4 Shriekers (large) which causes the
Shambling Mound ( 8 HD) to teleport in chest: 4’ x 4’ x 4’
locked: 4 locks 2 rounds per lock
70 pp, 5000 gp, 7000 EP ( all Trillolaran coins)
Magic Mouth inside: scratching sounds
activate while lock is being picked



Room 493) 10’ x 10’ x 40’ ( 4,000 cubic feet)

lever in ceiling ( moves, but nothing happens) chest: 70 pp, 500 gp, 700 ep ( Trillolaran coins)
quiver of twelve +2 Arrows

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