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Level 3, map A0

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North side = column E
East side = Row -07
West side = Row 07
South side = column A

3F -07
3F 04
3F 06
3F 07

map section DH 3A0

Room 51) 20’ x 20’ x 20’ – 10’ x 10’ x 60’ (14,000 cubic feet)

the fungi are harmless 40 percent chance a wandering monster meets the party in this room 1d6 to determine what the wandering monster might be. 1) 10 Ogres exceptional strength s 18/99 (from a Dragon magazine article)
one spear 2d6+5 hp and one hammer 2d4+6 each Ogre 2) 20 Orcs exceptional strength S 17 10 have long bows with 20 arrows,
all 20 have long swords ( from room 33) 3) lost party of adventurers ( wont travel with group, want directions out) Luln F8 male human CG Plate +1, Shield +2, long sword +3,
Long Bow +2 32 arrows Forna Magic-User 14 human female CG Ring of Protection +4,
Cloak of Protection +4, Wand of Fireballs, Wand of Cold,
Wand of Flash, Dagger +2 Lorana Fighter 12/Magic-User 12/Thief 12 female elf CG leather +3,
Long sword +3, sling +2 Julie Cleric 11/Magic-User 12/Ranger 12 half-elf female CG plate +3,
bastard sword +3, Rod of Resurrection, Wand of Trap Location 4. Pilgrim party on its way to Beacon of Mercy Temple in Dwarf Home Lori and Lapi 2 Paladins, Alaa a human female Cleric 7/Fighter 9, Jorn male elf Fighter 12/Magic-User 12, Feleea Elf female Magic-User 10 5. an illusion of a grey dragon ( shadowy) 6. 30 percent chance of a Ghost

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