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Level 3, map A03

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North side = column E
East side = Row -07
West side = Row 07
South side = column A

3F -07
3F 04
3F 06
3F 07

map section DH 3A 03

Room 63) 40’ x 30’ x 15’

room is full of small branches stacked 3’ high, dust, and 6 Adherers ( Fiend Folio) chest, locked: 750 gp, three 750 gp gems



Room 64) 30’ x 40’ x 15’

check once per hour for the following wandering monsters: 1 in 8 chance one of the below will show up. roll 1d6 to find out who shows up. 1) Pilgrims on the way to Beacon of Mercy, a LG church inside Dwarf Home 2) nothing shows up 3) 3 Ogres (exceptional strength 18/90 from a Dragon magazine article) spear 2d6 + 5 hp and hammer 2d4 +6 hp 4) 7 dwarves who will look at them and shout:
“Ghosts from the blasted surface !” and run away 5) nothing shows up 6) four half-Ogres, the cleric has 100 pp 3 Fighters ( 6 HD, 5th level) Plate +1 long swords +2 CE
St 18/90, Int 11, Wis 9 Cn 17 Dex 12 Ch 8 1 Cleric ( 5 HD, 4th level) Plate +1, Foot mace +2 CE
S 17, Int 12, Wis 12, Cn 18, Dex 12, Ch 6 debris on floor North secret door: push right



Room 65) 50’ x 60’ x 10’

North secret door: push from corridor CN or Knock East secret door: push from corridor K or Knock debris on floor the fungi are harmless smashed chest on floor: 6’ x 8’ x 2’



Corridor P to Corridor L

Secret Door: from Corridor P to corridor L: Knock from Corridor L to Corridor P: push left

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