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Level 3, map B -06

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North side = column E
East side = Row -07
West side = Row 07
South side = column A

3F -07
3F 04
3F 06
3F 07

map section DH 3B -06

Room 84) 10’ x 10’ x 10’

Gelatinous Cube Type 2, immune to heat 20 pp



Room 85) 30’ x 10’ x 10’

small box in south end of room: 1’ x 1’ x 6’ will radiate magic and trap (it is empty)



Room 86) 10’ x 90’ x 50’ (45,000)

Secret Door: Dwarf touch or Knock



Room 87) 10’ x 50’ x 10’ empty

East door is closed with an iron door bolt.



Room 88) 100’ x 50’ x 60’ (300,000)

2 Rovers 7’ diameter ( 4 HD) cast on them: Protection From Normal Missles, Protection from Good. ( from a magazine article) ( think giant baloon from the tv show ‘The Prisoner’) hiding behind them are 2 Scarecrows ( Fiend Folio) 1 Rover 15’ diameter ( 5 HD)
cast on it: Protection From Normal Missles, Protection from Good.
( from a magazine article) ( think giant baloon from the tv show ‘The Prisoner’)
hiding behind it are 2 Scarecrows ( Fiend Folio)



Room 89) 30’ x 30’ x 90’ ( 81,000) empty



Room 426) 160’ x 10’ x 60’ ( 96,000 cubic feet)

South secret door: Knock or Dwarf touch North secret door: Dispel Magic vs. 14th or Dwarf touch



Room 461) 40’ x 30’ x 60’ ( 74,000) – 10’ x 10’ x 20’

door is barred from the inside and locked ( Fire Trap 9d4+9 hp)
Wizard Lock has also been applied Chest: 4’ x 4’ x 2’ locked: -40 percent to open lock
10 pp, 100 gp, 1000 ep, 10,000 sp
one 1,000 gp gem, ten 500 gp gems, one hundred 100 gp gems ( total worth is 17,150 gp)

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