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Level 3, map B03

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North side = column E
East side = Row -07
West side = Row 07
South side = column A

3F -07
3F 04
3F 06
3F 07

map section DH 3B 03

Room 149) 10’ x 10’ x 90’ empty



Room 150) 30’ x 60’ x 100’ ( 180,000)

3 Tenser Beasts ( from a magazine ) South secret door: Dwarf Touch or Knock



Room 151) 10’ x 10’ x 10’ empty



Room 152) 20’ x 10’ x 30’ – 10’ x 10’ x 60’

Green Slime Onyx chest ( worth 7,000 gp intact)
lead lined and has Fire Trap inside 16d4 + 16 hp 8,000 pp ( Dwarf Home pure, worth 1.5 times Trillolaran coins)
20 Arrows + 2, Scroll 6 level 3 at 16th: 1) Explosive Runes, 2) Flame Arrow
3) Haste 4) Monster Summoning I 5) Protection from Evil, 10’ radius
6) Tongues



Room 153) 10’ x 10’ x 30’

illusion of 500 gp on floor Rust monster



Room 154) 10’ x 10’ x 20’ – 40’ x 10’ x 30’ – 10’ x 20’ x 50’ ( 24,000)

Rover ( with the following cast on it: Protection from normal Missles,
Fire Resistance, Protection from Evil) Will not attack if a Paladin shows a Holy Symbol



Room 155) 40’ x 10’ x 30’ empty

Secret door: Dwarf touch or Knock



Room 156) 10’ x 20’ x 10’ empty



Room 157) 10’ x 10’ x 10’ empty

West secret door: elf or dwarf touch



Room 158) 100’ x 10’ x 10’ empty



Room 159) 70’ x 20’ x 100’

Secret door:
going south: Knock
going North: push right



Corridor CN

loops around and runs into room 158
from Corridor CN going South to Corridor CN – Knock from Corridor CN going North to Corridor CN – Push right side

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