game missle fire adjustments

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These are made to the ‘to hit’ rolls.


1. target adjustments

to target
hit movement rate
zero 3” or less
- 2 4”
- 3 6”
- 4 10”
- 5 17” ( maximum reduction to the to hit roll for movement)

2. firer adjustments

to hit movement
+ 1 if target is moving in a straght line
- 1 firer walking up to a 3” rate
zero firer standing still
- 5 firer on a galloping mount, Non-Barbarian/Nomad, without horsemanship
- 4 firer on a galloping mount, Non-Barbarian/Nomad, with horsemanship
- 4 firer on a galloping mount, Barbarian/Nomad, without horsemanship
- 2 firer on a galloping mount, Barbarian/Nomad, with horsemanship


Simplified missle flight times, not including seige engines.

under 50’ 1/2 segment ( 3 seconds)
50’ to 200’ 1 1/2 segments ( 9 seconds)
200’ to 400’ 2 1/2 segments ( 15 seconds)
400’ to 600’ 3 1/2 segments ( 21 seconds)
600’ to 800’ 4 1/2 segments ( 27 seconds)

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