1. non-combat
movement distance traveled distance traveled
rate in one game minute in one game segment( 6 seconds)
4" 40' 4'
6" 60' 6'
9" 90' 9'
12" 120' 12'
15" 150' 15'
Outdoors: 1” = 1 mile in one day of walking. This is subject to terran, load carried, and weather.
2. combat, or melee, for 3 1/3 foot hexagon/squares
Movement clothing or action
rate armor possible
15" normal clothing, move 4, melee or missle
Bracers of Defense, move 5 and no action
Monk, Barbarian run 6, roll 4d6 vs. Dex or fall
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12" any magic armor or mail, move 3, melee or missle
leather, elfin chain mail move 4 and no action
run 5, roll 4d6 vs. Dex or fall
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9" banded, chain mail, move 2 or less and action
padded, ring, studded, move 3 and no action
thief with Boots of run 4, roll 4d6 vs. Dex or fall
Elvenkind moving
silently
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6" bronze plate, field plate, move 1 or none and action
full plate, plate, scale, move 2 and no action
splint, thief moving silently run 3 ; roll vs. Dex
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4" encumbered ( carrying move zero and action
maximum weight load move 1 and no action
for your character's strength) run 2 and roll vs. Dex
Turning around takes 1 hex/square of movement.
distances in hexes/squares:
1 hex = 3 1/3 feet; 2 = 6 2/3 feet; 3 = 10 feet; 4 = 13 1/3 feet; 5 = 16 2/3 feet; 6 = 20 feet; 7 = 23 1/3 feet; 8 = 26 2/3 feet; 9 = 30 feet; 10 = 33 1/3 feet; 11 = 36 2/3 feet; 12 = 40 feet; 13 = 32 1/3 feet; 14 = 46 2/3 feet; 15 = 50 feet; 18 = 60 feet; 21 = 70 feet; 27 = 90 feet; 30 = 100 feet.
Note on 15” movement rate:
A Barbarian can do this rate for up to 9 hours if the character has taken no damage. A Barbarian character can still move at this rate even if they have taken damage. Example: A Barbarian with 45 hit points has taken 23 hit points in damage. That is 9 hours times 0.51 = 4.59 hours can move at this rate.
All other character races can move a maximum of 1 hour at this rate. After the 6 turns, 1 hour, the character must slow to a 6” movement rate for 4 hours of walking, or sleep for 2 hours, before going back to the 15” movement rate. If the character continues at the 15” rate after 1 hour, the player must roll 4d6 vs. Constitution. failure means the character has collapsed. The character must rest for 4 hours after 3d10 + 5 rounds of unconciousness.