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Portals, short distance

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A new game spell I’m working on. It will give several levels of getting from one place to another.

Portal One: shifts from 1 to 5 characters from 1d5 hundred feet. Portal is a safe method of getting out of a dungeon or bad situation. Caster rolls 1d5 for the number shifted and distance shifted.

Portal Two: shifts 6 to 10 characters 1d3 miles.

Portal Three: shifts all of an adventuring party 2d4+50 miles.

Portal one has a chance of intersecting dirt or rock, death results.

Portal Two and Three don’t intersect anything; however, does have a chance of arrival being up to 4 feet above ground.

I haven’t decided what caster levels to make these yet. Portal One will likely be a third level game spell.

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