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Dtgllo Castle, ruins level 1

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Level 1 is 30 feet below the surface of the cube. Corridors are 10 feet high.

Level 2 of Dtgllo Castle, warning, Trillolara

Room 1) 10’ × 10’ × 10’ ( 1,000 cubic feet ) dusty

statue of a large bear.
Any touch activates a magic mouth: ‘dog growl’

Room 2) 10’ × 10’ × 10’ ( 1,000 cubic feet ) dusty

Room 3) 50’ × 30’ × 20’ ( 30,000 cubic feet ) 10’ below rest of level

2 statues of skeletons, between them is a chest.

They turn into one giant skeleton if the chest is opened.

AC 4, 12” move, 1d12 damage, 12’ tall, HD 4+4, has26 hp
v Chest: 1’× 2’ × 1.5’ high
30 gp, 6 pp, 150 sp, all Trillolaran coins

Room 4) 10’ × 50’ × 20’ – 10’ × 70’ × 20’ - 10’ × 90’ × 20’( 48,000 cubic feet )

The corridor section marked by the white arrow and line slopes downward for 50’ at a 11.3 degree slope.

behind the 10’ wide area are 2 gelatinous cubes
one has a shield +1 and one gold ring worth 125 gp in it
the other has: 43 gp, 125 sp, 275 cp, 10 pp, sheild +1 in it.

Room 5) 3’ × 3’ × 3’ ( 27 cubic feet )

room is about 4’ above floor of corridor.

small box: 1’ × 1’ × 1’ lock is -10 percent to open
230 gp

Room 6) 20’ × 30’ ×20’ ( 12,000 cubic feet ) dusty, snake tracks


Room 7) 50’ × 30’ × 20’ ( 30,000 cubic feet ) dusty, gnoll footprints


Room 8) 20’ × 70’ × 20’ ( 28,000 cubic feet )

green snake painted on floor, headed towards spider painting on wall.

Spider detects as strong magic, but doesn’t do anything.
A woman’s face is on the spider, where a spider’s face should be.

Room 9) 20’ × 10’ × 10’ – 20’ × 30’ × 30’ ( 20,000 cubic feet )

on south wall is a rectangle of 2 vertical and 4 horizontal squares:
Red White Blue White
White Green White Orange

If Red, then Green, then Blue, then White squares are touched,
a Gong sounds.

No other affect. Just roll the dice and smile.

Room 10) 4’ × 4’ × 3’ ( 48 cubic feet )

about 5 feet above the stairs. Push on left to open.
Stairs next to this room are: 30 feet long, drop a total of 2.75 feet [ 2’ 9” ],
and slope at an angle of 5.24 degrees.

Large lever on back wall. Move lever to right.
Wall down by the large A will open.

The stairs so revealed lead downward to level 2.
Angle is 15 degrees for 110 feet, drop of 30 feet.

Level 1: converting all items found to gold gives: 523.125 gp equivalent


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