Comments None

I have ver 4 and 5.5 of T&T. I’ll be working on scenarios, characters, towns, etc.

I’ll have to spend some time re-reading the rules so it works with this site’s scenarios, villages, etc.

If you just need generic maps and generic scenarios, they were originally set up for AD&D 1E, here is the link. Over 1000 maps there.

Categories Tunnels and Trolls, General

Comments None

November, 2016

Nov 6

Updated the map for Zogand.


Aug 27

Working on navigation menus. Done.

Aug 16

Added part of a new town, Joker. Added some region maps and a bit of site navigation.

Aug 15

Added a partial hexagon world. Working on a generic price list for this game world for items, weapons, armor, packs, etc. that I copied from my AD&D first edition site. But its not in coinage for this game so I will have to find time to convert them.

Updated the world map. Added Zogand, The Rocks, and Shur Land area maps.

Aug 1

In the process of typing and posting an alphabetized generic price list for game items for my campaign. About 15 pages worth. Some letters wll be combined.


July 12

Added detail on the town.


June 17

Added a comment on the game.

June 16

First scenario posted. I’ll add town details later on.

Categories Tunnels and Trolls, whats new

Comments None

This is the west end of Joker. The map is 500’ x 400’. Lots of farm land nearby. The nearby bay has a small or three seaport. The distant volcano occasionaly places an ash cloud over this area.

Tax collector by the gate. Villagers, guard towers, stone gate. A large wizard tower for the wizard who helps guard the town. Plenty of water sources to quell thirst. Even a tavern or two.

Each hexagon is 500 miles across.

Categories Tunnels and Trolls, Shur Land

Comments None

Desert, Mountains, grasslands, forested hills, a volcano. The medium blue hexagon is a deep sea port… but no one lives here.

Updated map, Nov 27, 2016.


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