Note that not all door opening directions are shown by the map symbols. If its not mentioned in the room description, just decide how and in what direction it opens and closes. Push left for a door can mean either push on the left side of the door or push on the door so it slides left. Most doors open and close in a normal way. Many of the doors are one-way or are hidden from one direction. A room or corridor without a red line on one side, thats an open area and shows that the room or corridor continues on another map.
There are a number of one-way doors here that are hidden doors from the other direction.
Sometimes I had to use a different color for Traps, but the text description of the room lets you know if there is a trap there or not.
The room dimensions are: left to right by top of paper to bottom of paper by height of the room. The cubic feet is there to help me determine area of affect for a fireball. In First Edition, fireball has so many cubic feet of affect, that flame/pressure has to go somewhere… particularly if the room its being cast into is too small to contain it. More than one, but only once per group, adventuring party got bit by this. Most of the characters survived to fight another day. Why yes, some of the ‘cast fireball and think later’ players were verbally berated by the other players.
The Dwarf Home maps are being redrawn, if you want the old ones, get them soon.
the room dimensions on my dungeon maps are listed as the North to south dimension first, then the west to east dimension. So the top most room in the drawing is 90’ x 70’ x 10’ high ceiling.
The L-shaped room: Large dimension first, then the alcove area. So the first dimension is: 70’ x 20’ x 10’, then the alcove is 20’ x 20’ x 10’. This is shown on the room keys as:70’ x 20’ x 10’ – 20’ x 20’ x 10’