Posted
Comments None

I’ll be putting character classes, ideas about my campaign, documentation on how I run a game session, and other things I note. Like character generation/creation. New game ideas I have asked if I can use, and ideas of my own.

I will probably add in some things that happened, that were funny to me. Some of the players weren’t too happy… but most saw these happenings as funny later on.

Alchemist and Samurai are character classes I am working on. The Shogosh, player character shaman, is also in the works.


Author
Categories Crestar, General

Posted
Comments None

June, 2016

June 7

Working on adding Tunnels and Trolls characters and scenarios to this site. I first played T&T in 1979, and AD&D in 1980. Yes, I like more complicated games; however, T&T has better weapon ideas.

Februry

Feb 6

I’m currently working on my Travellergame site, so this site is temporarily on hiatus.

Author
Categories Crestar, What is new

Posted
Comments None

Nice game. The ‘silly’ spell names don’t bother me. I rather like some of them.

I intend on writing up scenarions and characters until the T&T ver5.5 system. I do have a much older version from 1979. I’ll compare the two and see which one I prefer.

Of course, this includes maps which will be on my main Crestar site.

The maps on my Crestar main site could be used for T&T, with monster and NPC changes as those scenarios are more generic. But note they are more ‘D&D generic’ than ‘T&T generic’.

my T&T site

Author
Categories Crestar, Tunnels and Trolls

Posted
Comments None

Third level.

Animate Dead; Blink; Call Lightning; Create Food and Water; Cure Blindness; Cure Disease; Dispel Illusion; Flash; Fly; Gust of Wind; Infravision; Locate Object; Neutralize Poison; Non-Detection; Protection from Rvil, 10’ radius; Protection from Fire; Remove Curse; Rust

Character class level: 65% success at fifth level; 90% success at sixth level; 98% success at seventh level; 99% success at eighth level; 100% success at nineth level.

Failure means 10% chance of intestinal distress, 15% chance headache, and 75% potion of delusion. Or just roll 1d3; 1) intestinal distress 2) headache 3) delusion


Author
Categories Crestar, Character classes

Posted
Comments None

Multi-class non-human hit point generation for my game world.

First level, characters get maximum hit points. That way we aren’t rolling up new characters all of the time. Constitution adds are done for all hit point dice, even if the character gets 2 dice for first level hit points.


Author
Categories Crestar, character creation

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