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I’ll be putting character classes, ideas about my campaign, documentation on how I run a game session, and other things I note. Like character generation/creation. New game ideas I have asked if I can use, and ideas of my own.

I will probably add in some things that happened, that were funny to me. Some of the players weren’t too happy… but most saw these happenings as funny later on.

Alchemist and Samurai are character classes I am working on. The Shogosh, player character shaman, is also in the works.

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Categories Crestar, General

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December, 2017

Dec 10 Working on the site navigation menu. Completed. Dec 4 Adding some more documentation on how I run my games. I’ll update the site navigation menus when I have more time.

November

Nov 8 Not detailed yet, but added Shogosh 4th level spells, Protect from Fire group and Protect from Cold group.

August

Aug 31 Working on my example adventuering party and a sample dungeon game session. Aug 22 Sample characters so far, part 2 Added game spells, unofficial Part 2 Aug 19 Working on some examples of rolling up characters and some character combat. I’ll be using Epic Table to illustrate these example combats. I bought it and I find it easy to use.

Sample characters so far

And fixed up the site navigation menus at the top of these articles.

July

Jul 30 I purchased Epic Table a month or so ago, and I am learning to use it.

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Categories Crestar, What is new

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These are made to the ‘to hit’ rolls.


1. target adjustments

to target
hit movement rate
zero 3” or less
- 2 4”
- 3 6”
- 4 10”
- 5 17” ( maximum reduction to the to hit roll for movement)

2. firer adjustments

to hit movement
+ 1 if target is moving in a straght line
- 1 firer walking up to a 3” rate
zero firer standing still
- 5 firer on a galloping mount, Non-Barbarian/Nomad, without horsemanship
- 4 firer on a galloping mount, Non-Barbarian/Nomad, with horsemanship
- 4 firer on a galloping mount, Barbarian/Nomad, without horsemanship
- 2 firer on a galloping mount, Barbarian/Nomad, with horsemanship


Simplified missle flight times, not including seige engines.

under 50’ 1/2 segment ( 3 seconds)
50’ to 200’ 1 1/2 segments ( 9 seconds)
200’ to 400’ 2 1/2 segments ( 15 seconds)
400’ to 600’ 3 1/2 segments ( 21 seconds)
600’ to 800’ 4 1/2 segments ( 27 seconds)

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Categories Crestar, Actions

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1. non-combat

movement           distance traveled               distance traveled
rate               in one game minute              in one game segment( 6 seconds)
 4"                         40'                                     4'
 6"                         60'                                     6' 
 9"                         90'                                     9'
12"                        120'                                    12'
15"                        150'                                    15'

Outdoors: 1” = 1 mile in one day of walking. This is subject to terran, load carried, and weather.

2. combat, or melee, for 3 1/3 foot hexagon/squares

Movement                 clothing or             action
rate                       armor                 possible
15"                   normal clothing,           move 4, melee or missle
                      Bracers of Defense,        move 5 and no action
                      Monk, Barbarian            run 6, roll 4d6 vs. Dex or fall
=================================================
12"                any magic armor or mail,      move 3, melee or missle
                   leather, elfin chain mail     move 4 and no action
                                                 run 5, roll 4d6 vs. Dex or fall
==================================================
 9"                banded, chain mail,           move 2 or less and action
                   padded, ring, studded,        move 3 and no action
                   thief with Boots of           run 4, roll 4d6 vs. Dex or fall
                   Elvenkind moving
                   silently
==================================================
6"                bronze plate, field plate,     move 1 or none and action
                  full plate, plate, scale,      move 2 and no action
                  splint, thief moving silently  run 3 ; roll vs. Dex
==================================================
4"                encumbered ( carrying          move zero and action
                  maximum weight load            move 1 and no action
                  for your character's strength) run 2 and roll vs. Dex

Turning around takes 1 hex/square of movement.

distances in hexes/squares:

1 hex = 3 1/3 feet; 2 = 6 2/3 feet; 3 = 10 feet; 4 = 13 1/3 feet; 5 = 16 2/3 feet; 6 = 20 feet; 7 = 23 1/3 feet; 8 = 26 2/3 feet; 9 = 30 feet; 10 = 33 1/3 feet; 11 = 36 2/3 feet; 12 = 40 feet; 13 = 32 1/3 feet; 14 = 46 2/3 feet; 15 = 50 feet; 18 = 60 feet; 21 = 70 feet; 27 = 90 feet; 30 = 100 feet.

Note on 15” movement rate:

A Barbarian can do this rate for up to 9 hours if the character has taken no damage. A Barbarian character can still move at this rate even if they have taken damage. Example: A Barbarian with 45 hit points has taken 23 hit points in damage. That is 9 hours times 0.51 = 4.59 hours can move at this rate.

All other character races can move a maximum of 1 hour at this rate. After the 6 turns, 1 hour, the character must slow to a 6” movement rate for 4 hours of walking, or sleep for 2 hours, before going back to the 15” movement rate. If the character continues at the 15” rate after 1 hour, the player must roll 4d6 vs. Constitution. failure means the character has collapsed. The character must rest for 4 hours after 3d10 + 5 rounds of unconciousness.

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Categories Crestar, Actions

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Characters in this game can be surprised and be unable to do anything.

Some monsters use a die other than a d6.

Party (1d6)     monster (1d6)     result
3 to 6              3 to 6        no surprise
  1                   1           both surprised
  2                   2           both surprised
1 or 2              3 or 6        party surprised
3 to 6              1 or 2        monster surprised
  1                   2           party urprised
  2                   1           monster surprised

The length of surprise, in game segments, is the difference between the two rolls.

Example: The party rolls a 1 and the monster rolls a 6. The monster gets to attack for 5 combat segments; however, dexterity can lower that amount. And rangers, and others, roll separately for surprise.

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Categories Crestar, Actions

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