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Sraa Keep distances and stairs

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Special note: the ‘where the stairs connect’ chart could be wrong. It should be correct now, March, 2003.



floor to floor distance floor thickness
surface 1 25’ 10- 15’
1 2 25’ 10- 13’
2 3 30’ 15- 18’
3 4 35’ 20- 23’
4 5 38’ 20- 26’
5 6 45’ 25’
6 7 55’ 25- 25’
7 8 78’ 28- 53’
8 9 150’ 80-120’

======================================

level passage maximum room height heights 1 10’ 15’ 2 12’ 15’ 3 12’ 15’ 4 12’ 15’ 5 15’ 18’ 6 20’ 20’ 7 20’ 30’ 8 25’ 50’ 9 30’ 70’

======================================

Stairs information:

The stairs are rather odd, in that they are not very clear from this chart on how they connect to everything. You can only get from 7A to 7B by going back to level 6. This is the first dungeon I created from scratch, and it kinda shows it… I did get compliments, as hard as that may be to believe. I didn’t start labelling corridors until I drew up Dwarf Home. I might renumber the rooms to make it easier to follow the maps. I know I’m having a hard time doing that.

stair    stair   stair   stair           from level            to level
number   height  length  angle
=======================================================================================
  1        25'     39.73'  51 degrees      surface                1  room 2
  2        25'     39.73'  51                 1  room 10          2  room 20
  3        30'     53.65'  56                 2  room 30          3  hallway to rooms 38, 39
=======================================================================================
  4        30'     53.65'  56                 2  room 17          3  hallway to room 40
  5        30'     53.65'  56                 3  room 35   up to  2  room 22
  6        35'     70'     60                 3  room 33          4  room 86 (dead end)
=======================================================================================
  7        35'     70'     60                 3  room 33          4  room 79 (dead end)
  8        35'     70'     60                 3  room 33          4  hallway to rooms 48,49,50,55
  9        35'     70'     60                 3  room 33          4  room 53
=======================================================================================
 10        35'     70'     60                 3  room 42          4   rooms 47/127
 11        38'     80.9'   62                 4  room 53          5   hallway to rooms 67, 70
 12        45'     80.5'   56                 5  room 61          6-1 hallway to room 104, 123
=======================================================================================
 13        55'    110'     61                 6-2 near room 129   7b-2 hallway/172
 14        55'     63.51'  30                 6-3 room 149        7b-2 giant slug path
 15        55'     69.8'   38                 6-3 hallway/139     7a-1 hallway/142,148
=======================================================================================
 16        78'    171.81'  63                 7a-1 near room 215  8 room 156
=======================================================================================
cistern on level 6 room 101 leads to level 9 passageway/cavern exit 40' drop to floor
                      metal rungs start 5' from top of cistern.
=======================================================================================
cistern on level 8 room 161 leads to level 9 Strazl's Real Treasure Room and emergency hide out.
                      metal rungs start 5' from top of cistern. 30' drop to floor
=======================================================================================

Steep stairs ? Yes, but there are two ‘wells’ that connect some of the levels. Might be ‘safer’ than the stairs.

Map 7b_2 is under map 6_1: this dungeon many of the levels are not under each other. Levels 1-4 are below the one above it. 7A and 7B are not connected except by traveling first to level 6.


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Categories Crestar, Southern Hemisphere

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