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Mad Krongo's Keep, ruins, surface

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Surface and first level are for a party of 1st-2nd level adventurers.


Some bandits are making progress in fortifying these ruins. They have added merlons to the flattened top walls. The ruined houses have been fixed up so they provide cover for bowmen. All of the square wall towers have been fixed up. The D-shaped towers have been fixed up so they can be used.


location 1: ramp up to a small area on the wall. Fifty-two feet of merlon and crenalation have been added to the wall. A 25’ by 25’ tower is part of the wall. It reaches 20 feet higher than the wall. There are arrow slots in the tower. The door to the other side of the tower is blocked.


location 2: wall and walkway. No cover.


location 3: ramp up to a small area on the wall. Ninety-nine feet of merlon and crenalation have been added to the wall. A 25’ by 25’ tower is part of the wall. It reaches 20 feet higher than the wall. There are arrow slots in the tower. The door to the other side of the tower is locked. Can see 2 of the prepared bowmen areas in location 5 and fire at them.


location 4: ramp up to a small area on the wall. Merlons and crenalation have been added to the wall covering 68 feet of wall.


location 5: 50’ x 40’ by 10’ ruined house. Contains 4 cleared areas where bowmen fire out into the area. location 3 can see and fire at two of them.


location 6: a 20’ x 20’ x 10’ wood house. Stone trap door leads down to dungeon level 1. It is covered by a Permanent Illusion, so the bandits haven’t found it yet.


location 7: 20’ x 12’ by 10’ ruined house. Contains 2 cleared areas where bowmen fire out into the area. location 2 can see and fire at both of them.


location 8: a rebuilt 25’ square tower. Rebuilt before the bandits got here. At 30 feet tall, it is the tallest structure here.


location: 9, 10, 11: D-shaped towers, cleaned up inside. Ten is living quarters, the other 2 are storage.


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Categories Crestar, Southern Hemisphere

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